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Formative Assessment, Learning Data Analytics and Gamification In ICT Education

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Formative Assessment, Learning Data Analytics and Gamification

In ICT Education

Through an explanation of the use of intelligent data by means of educational data mining techniques to effectively measure and assess student performance and success, this book shows educators how to quantify data from online educational environments that combine assessment and gamification

Santi Caball\u00E9 (Author), Robert Claris\u00F3 (Author)

9780128036372

Paperback / softback, published 9 May 2016

382 pages

23.5 x 19 x 2.4 cm, 0.79 kg

Formative Assessment, Learning Data Analytics and Gamification: An ICT Education discusses the challenges associated with assessing student progress given the explosion of e-learning environments, such as MOOCs and online courses that incorporate activities such as design and modeling. This book shows educators how to effectively garner intelligent data from online educational environments that combine assessment and gamification.

This data, whe]

Formative Assessment, Learning Data Analytics and Gamification In ICT Education

Formative Assessment, Learning Data Analytics and Gamification

In ICT Education

Through an explanation of the use of intelligent data by means of educational data mining techniques to effectively measure and assess student performance and success, this book shows educators how to quantify data from online educational environments that combine assessment and gamification

Santi Caball\u00E9 (Author), Robert Claris\u00F3 (Author)

9780128036372

Paperback / softback, published 9 May 2016

382 pages

23.5 x 19 x 2.4 cm, 0.79 kg

Formative Assessment, Learning Data Analytics and Gamification: An ICT Education discusses the challenges associated with assessing student progress given the explosion of e-learning environments, such as MOOCs and online courses that incorporate activities such as design and modeling. This book shows educators how to effectively garner intelligent data from online educational environments that combine assessment and gamification.

This data, whe]

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