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Made in Asia/America: Why Video Games Were Neve. Patterson, Fickle Paperback**
Made in Asia/America: Why Video Games Were Neve. Patterson, Fickle Paperback**
Made in Asia/America: Why Video Games Were Neve. Patterson, Fickle Paperback**
Made in Asia/America: Why Video Games Were Neve. Patterson, Fickle Paperback**
Made in Asia/America: Why Video Games Were Neve. Patterson, Fickle Paperback**
Made in Asia/America: Why Video Games Were Neve. Patterson, Fickle Paperback**
Made in Asia/America: Why Video Games Were Neve. Patterson, Fickle Paperback**
Made in Asia/America: Why Video Games Were Neve. Patterson, Fickle Paperback**
Made in Asia/America: Why Video Games Were Neve. Patterson, Fickle Paperback**
Made in Asia/America: Why Video Games Were Neve. Patterson, Fickle Paperback**
Made in Asia/America: Why Video Games Were Neve. Patterson, Fickle Paperback**
Made in Asia/America: Why Video Games Were Neve. Patterson, Fickle Paperback**
1 of 6

Made in Asia/America: Why Video Games Were Neve. Patterson, Fickle Paperback**

Made in Asia/America explores the key role video games play within the race makings of Asia/America. Its fourteen critical essays on games, ranging from Death Stranding to Animal Crossing, and five roundtables with twenty Asian/American game makers examine the historical entanglements of games, Asia, and America, and reveal the ways games offer new modes of imagining imperial violence, racial difference, and coalition. Shifting away from Eurocentric, white, masculinist takes on gaming, the contributors focus on minority and queer experiences, practices, and innovative scholarly methods to better account for the imperial circulation of games. Encouraging ambiguous and contextual ways of understanding games, the editors offer an \u201Cinteractive\u201D editorial method, a genre-expanding approach that

Made in Asia/America

Why Video Games Were Never (Really) About Us

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Made in Asia/America: Why Video Games Were Neve. Patterson, Fickle Paperback**

Made in Asia/America explores the key role video games play within the race makings of Asia/America. Its fourteen critical essays on games, ranging from Death Stranding to Animal Crossing, and five roundtables with twenty Asian/American game makers examine the historical entanglements of games, Asia, and America, and reveal the ways games offer new modes of imagining imperial violence, racial difference, and coalition. Shifting away from Eurocentric, white, masculinist takes on gaming, the contributors focus on minority and queer experiences, practices, and innovative scholarly methods to better account for the imperial circulation of games. Encouraging ambiguous and contextual ways of understanding games, the editors offer an \u201Cinteractive\u201D editorial method, a genre-expanding approach that

Made in Asia/America

Why Video Games Were Never (Really) About Us

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This brand new item is available with free UK delivery using Royal Mail tracked se;

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Made in Asia/America explores the key role video games play within the race makings of Asia/America. Its fourteen critical essays on games, ranging from Death Stranding to Animal Crossing, and five roundtables with twenty Asian/American game makers examine the historical entanglements of games, Asia, and America, and reveal the ways games offer new modes of imagining imperial violence, racial difference, and coalition. Shifting away from Eurocentric, white, masculinist takes on gaming, the contributors focus on minority and queer experiences, practices, and innovative scholarly methods to better account for the imperial circulation of games. Encouraging ambiguous and contextual ways of understanding games, the editors offer an \u201Cinteractive\u201D editorial method, a genre-expanding approach that

Made in Asia/America

Why Video Games Were Never (Really) About Us

Free UK delivery on this item.

This brand new item is available with free UK delivery using Royal Mail tracked se;

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Duke University Press

format

paperback

Language

eng

type

not available

series

games, politics, culture ser.

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