redbrain.shop
Search...
Fallout Wasteland Warfare: The Commonwealth - Rules Expansion New Modiphius Entertainment 9781802810059
Fallout Wasteland Warfare: The Commonwealth - Rules Expansion New Modiphius Entertainment 9781802810059
Fallout Wasteland Warfare: The Commonwealth - Rules Expansion New Modiphius Entertainment 9781802810059
Fallout Wasteland Warfare: The Commonwealth - Rules Expansion New Modiphius Entertainment 9781802810059
Fallout Wasteland Warfare: The Commonwealth - Rules Expansion New Modiphius Entertainment 9781802810059
Fallout Wasteland Warfare: The Commonwealth - Rules Expansion New Modiphius Entertainment 9781802810059
Fallout Wasteland Warfare: The Commonwealth - Rules Expansion New Modiphius Entertainment 9781802810059
Fallout Wasteland Warfare: The Commonwealth - Rules Expansion New Modiphius Entertainment 9781802810059
1 of 4

Fallout Wasteland Warfare: The Commonwealth - Rules Expansion New Modiphius Entertainment 9781802810059

“War Never Changes.” Welcome to the Commonwealth, the largest expansion yet for Fallout: Wasteland Warfare! It’s packed with new rules, cards, guides, and scenarios to bring more factions and units to your tabletop. Look out for the Commonwealth wave miniatures sets, available separately! The Commonwealth spans the rolling hills and scorched forests of the north to the broken coast and its rusting industry in the east. It sweeps through the decaying urban sprawl of Boston and out into the irradiated wasteland of the glowing sea. The Commonwealth is home to a wide variety of groups, new factions, and additions to existing factions, including: The Gunners are the most organised mercenary group in the Commonwealth, and they’ve garnered a reputation as bloodthirsty, unscrupulous fighters. They claim to be soldiers for hire, but much of the Commonwealth views them as little better than raiders, a militarized gang of thugs with delusions of grandeur. The secretive Railroad fight to protect synths and attempt to spirit them away from the Institute, who the Railroad view as nothing more than slavers. Synths, to the Railroad, are the equal of humans and deserve to live freely. RobCo is responsible for many of the Robots encountered throughout the Wasteland. From ruggedly built and hard-working Protectrons to the various military and medical support models of Mr Handy, you are never far from the chirpy robotic voices of these indispensable metallic helpers. The Wasteland itself is home to all manner of irradiated Creatures. All the fauna, from domesticated livestock to roaming packs of fierce predators bring risk to any unwary traveller. Access to the rules, dice, and material found in the Fallout: Wasteland Warfare Two-Player Starter Set is necessary to make full use of this expansion. This expansion contains new rules for clashes within the Commonwealth, 171 punch-out cards, and an array of new scenarios both linked and standalone featuring the denizens of this varied area. Also included are strategy guides and painting guides to help you get your models ready for battle in the post-apocalyptic world of Fallout. Features A 65-page booklet with rules for expanding your wasteland denizens, including the Children of the Atom, the Gunners, the Railroad, new Creatures, and the Super Mutant’s terrifying Behemoth, Swan. 171 new cards: 35 unit and 33 AI cards, 1 equipment card, 16 leader cards, 5 mod cards, 17 perk cards, 3 power armor cards, 14 quest cards, 5 reference cards, 42 weapon cards. Painting guides for Survivors, the Brotherhood of Steel, and Super Mutants. A gallery of painted models featuring every release in the Commonwealth wave. Scenarios for playing in the Commonwealth. Rules for Wasteland Warfare terrain. Unique region rules for locations within the Commonwealth. Strategy guides for playing numerous Wasteland Warfare factions.

Price now:

£29.95
View Cheapest Offer £29.95

Price History:

Details:

Fallout Wasteland Warfare: The Commonwealth - Rules Expansion New Modiphius Entertainment 9781802810059

“War Never Changes.” Welcome to the Commonwealth, the largest expansion yet for Fallout: Wasteland Warfare! It’s packed with new rules, cards, guides, and scenarios to bring more factions and units to your tabletop. Look out for the Commonwealth wave miniatures sets, available separately! The Commonwealth spans the rolling hills and scorched forests of the north to the broken coast and its rusting industry in the east. It sweeps through the decaying urban sprawl of Boston and out into the irradiated wasteland of the glowing sea. The Commonwealth is home to a wide variety of groups, new factions, and additions to existing factions, including: The Gunners are the most organised mercenary group in the Commonwealth, and they’ve garnered a reputation as bloodthirsty, unscrupulous fighters. They claim to be soldiers for hire, but much of the Commonwealth views them as little better than raiders, a militarized gang of thugs with delusions of grandeur. The secretive Railroad fight to protect synths and attempt to spirit them away from the Institute, who the Railroad view as nothing more than slavers. Synths, to the Railroad, are the equal of humans and deserve to live freely. RobCo is responsible for many of the Robots encountered throughout the Wasteland. From ruggedly built and hard-working Protectrons to the various military and medical support models of Mr Handy, you are never far from the chirpy robotic voices of these indispensable metallic helpers. The Wasteland itself is home to all manner of irradiated Creatures. All the fauna, from domesticated livestock to roaming packs of fierce predators bring risk to any unwary traveller. Access to the rules, dice, and material found in the Fallout: Wasteland Warfare Two-Player Starter Set is necessary to make full use of this expansion. This expansion contains new rules for clashes within the Commonwealth, 171 punch-out cards, and an array of new scenarios both linked and standalone featuring the denizens of this varied area. Also included are strategy guides and painting guides to help you get your models ready for battle in the post-apocalyptic world of Fallout. Features A 65-page booklet with rules for expanding your wasteland denizens, including the Children of the Atom, the Gunners, the Railroad, new Creatures, and the Super Mutant’s terrifying Behemoth, Swan. 171 new cards: 35 unit and 33 AI cards, 1 equipment card, 16 leader cards, 5 mod cards, 17 perk cards, 3 power armor cards, 14 quest cards, 5 reference cards, 42 weapon cards. Painting guides for Survivors, the Brotherhood of Steel, and Super Mutants. A gallery of painted models featuring every release in the Commonwealth wave. Scenarios for playing in the Commonwealth. Rules for Wasteland Warfare terrain. Unique region rules for locations within the Commonwealth. Strategy guides for playing numerous Wasteland Warfare factions.

Price now:

£29.95
Top Picks

The Game Collection

New

£29.95

Free Delivery

Fallout Wasteland Warfare: The Commonwealth - Rules Expansion New Modiphius Entertainment 9781802810059

The Game Collection

0.00% (~ £0.00)

New

£29.95

Go to Store
£29.95

Free Delivery

Store
Currently Unavailable
Fallout Wasteland Warfare Commonwealth Rules Expansion Brand New & Sealed

eBay

New

£29.95

Go to Store
£29.95

Free Delivery

Store

Product Description

“War Never Changes.” Welcome to the Commonwealth, the largest expansion yet for Fallout: Wasteland Warfare! It’s packed with new rules, cards, guides, and scenarios to bring more factions and units to your tabletop. Look out for the Commonwealth wave miniatures sets, available separately! The Commonwealth spans the rolling hills and scorched forests of the north to the broken coast and its rusting industry in the east. It sweeps through the decaying urban sprawl of Boston and out into the irradiated wasteland of the glowing sea. The Commonwealth is home to a wide variety of groups, new factions, and additions to existing factions, including: The Gunners are the most organised mercenary group in the Commonwealth, and they’ve garnered a reputation as bloodthirsty, unscrupulous fighters. They claim to be soldiers for hire, but much of the Commonwealth views them as little better than raiders, a militarized gang of thugs with delusions of grandeur. The secretive Railroad fight to protect synths and attempt to spirit them away from the Institute, who the Railroad view as nothing more than slavers. Synths, to the Railroad, are the equal of humans and deserve to live freely. RobCo is responsible for many of the Robots encountered throughout the Wasteland. From ruggedly built and hard-working Protectrons to the various military and medical support models of Mr Handy, you are never far from the chirpy robotic voices of these indispensable metallic helpers. The Wasteland itself is home to all manner of irradiated Creatures. All the fauna, from domesticated livestock to roaming packs of fierce predators bring risk to any unwary traveller. Access to the rules, dice, and material found in the Fallout: Wasteland Warfare Two-Player Starter Set is necessary to make full use of this expansion. This expansion contains new rules for clashes within the Commonwealth, 171 punch-out cards, and an array of new scenarios both linked and standalone featuring the denizens of this varied area. Also included are strategy guides and painting guides to help you get your models ready for battle in the post-apocalyptic world of Fallout. Features A 65-page booklet with rules for expanding your wasteland denizens, including the Children of the Atom, the Gunners, the Railroad, new Creatures, and the Super Mutant’s terrifying Behemoth, Swan. 171 new cards: 35 unit and 33 AI cards, 1 equipment card, 16 leader cards, 5 mod cards, 17 perk cards, 3 power armor cards, 14 quest cards, 5 reference cards, 42 weapon cards. Painting guides for Survivors, the Brotherhood of Steel, and Super Mutants. A gallery of painted models featuring every release in the Commonwealth wave. Scenarios for playing in the Commonwealth. Rules for Wasteland Warfare terrain. Unique region rules for locations within the Commonwealth. Strategy guides for playing numerous Wasteland Warfare factions.

Product Specifications

General

Material

steel

Size

Large

Brand

Modiphius Entertainment

View Cheapest Offer £29.95

Share:

Delivery, Returns & Refunds
Delivery

Sellers offer a range of delivery options, so you can choose the one that’s most convenient for you. Many sellers offer free delivery. You can always find the postage cost and estimated delivery date in a seller’s listing. You'll then be able to see a full list of delivery options during checkout. These can include: Express delivery, Standard delivery, Economy delivery, Click & Collect, Free local collection from seller.

Returns

Your options for returning an item vary depending on what you want to return, why you want to return it, and the seller's return policy. If the item is damaged or doesn't match the listing description, you can return it even if the seller's returns policy says they don't accept returns. If you've changed your mind and no longer want an item, you can still request a return, but the seller doesn't have to accept it. If the buyer changes their mind about a purchase and wants to return an item, they may need to pay return postage costs, depending on the seller's return policy. Sellers can provide a return postage address and additional return postage information for the buyer. Sellers pay for return postage if there's a problem with the item. For example, if the item doesn't match the listing description, is damaged or defective or is counterfeit. By law, customers in the European Union also have the right to cancel the purchase of an item within 14 days beginning from the day you receive, or a third party indicated by you (other than the carrier) receives, the last good ordered by you (if delivered separately). This applies to all products except for digital items (e.g. Digital Music) that are provided immediately to you with your acknowledgement, and other items such as video, DVD, audio, video games, Sex and Sensuality products and software products where the item has been unsealed.

Refunds

Sellers have to offer a refund for certain items only if they are faulty, such as: Personalised items and custom-made items, Perishable items, Newspapers and magazines, Unwrapped CDs DVDs and computer software. If you used your PayPal balance or bank account to fund the original payment, the refunded money will go back to your PayPal account balance. If you used a credit or debit card to fund the original payment, the refunded money will go back to your card. The seller will effect the refund within three working days but it may take up to 30 days for Paypal to process the transfer. For payments funded partially by a card and partially by your balance/bank, the money taken from your card will go back to your card and the remainder will return to your PayPal balance.